Dit is onderwerp Videokaart drivers en Utilities in forum Software & Games bij Goedzo?! NiMS Forum.


Om dit onderwerp te bezoeken gebruik deze URL:
http://forum.goedzo.com/cgi-bin/ubb/ultimatebb.cgi/ubb/get_topic/f/4/t/000068.html

Gereageerd door LilWiz op :
 
Hier komen de Nvidia Detonator Drivers (vanaf 41.09) en dan voor WinXP/Win2000:

41.09
42.01
42.30
42.51
42.70
42.81
42.86
42.92
43.00
42.42
43.45]---->Laatste officiele drivers van Nvidia..Tevens laatste in deze serie [Confused]

[ 27.03.2003, 21:02: Bericht ge-edit door: LilWiz ]
 
Gereageerd door LilWiz op :
 
ATi Radeon Drivers:

volgt....
 
Gereageerd door LilWiz op :
 
Nieuws over Detonator 43.00 serie
documentatie Det 43.00 serie

Hierboven een artikel dr over van 7 pagina's [Big Grin]
 
Gereageerd door LilWiz op :
 
Voor Budha als ie ze nog niet heeft:

Catalyst drivers 3.2 are OUT

Catalyst 3.2 Driver Suite:
File size: 5.87 MB
Posted: March 13, 2003
Version: 6.14.01.6307
Packaging Version: 7-84-030228a1-008040c

ATI Control Panel
File size: 4.66 MB
Posted: March 13, 2003
Version: 6.14.10.4029

voor win2000/XP
voor Win98/Me
control panel voor Win2000/XP
 
Gereageerd door Budha op :
 
Cool!

10x LilWiz. Ik ga eens kijken wat er zoal nieuw is aan deze drivers. Volgens mij geven ze vooral de R300 kaarten en hoger een boost in FSAA ofzo.
 
Gereageerd door LPChip op :
 
Ik heb iets gehoord over ene OMEGA drivers. Deze schijnen ontzettend onstabiel te zijn...
 
Gereageerd door LilWiz op :
 
quote:
Origineel van LPChip:
Ik heb iets gehoord over ene OMEGA drivers. Deze schijnen ontzettend onstabiel te zijn...

Ja ik eb hier ook van gehoord maar of ze onstabiel zijn dat weet ik niet...het lijken meer zelf inelkaar gezette drivers te zijn
 
Gereageerd door LilWiz op :
 
Detonator 50 This Week?

Chatlog: NVIDIA's Director of Developer Relations Bill Rehbock
Posted by Staff @ 2003-03-25

Publisher:
Developer:



(Comment from SwedBear: All the questions that I didn't have time to ask or that were to technical for Bill will be send to NVIDIA so they can answer them. This includes a lot of driver questions.)
Edited log from our chat on March 25, 2003 with NVIDIA's Director of Developer Relations Bill Rehbock.
1. Scott> So Bill how many people work in your team with developers?
<NV_Bill> We work with developers and publishers to make sure that NVIDIA provides the best gaming platform possible for the PC.
< NV_Bill> We have a total team of over 200 folks in the U.S., Europe, and Asia that are dedicated to our relationships with Developers and publishers.

2. Tell us a bit about the "The Way It's Meant to Be Played" program
< NV_Bill> <NV_Carrie> The Way It's Meant to Be Played is a marketing program we started to help better identify those games that are optimized for and play best on NVIDIA hardware.
< NV_Bill> We've had more than 20 titles participate so far, including NOLF2, Battlefield 1942, UT2003, to name a few...
< NV_Bill> The program has been very successful in helping our partners sell more product.

3. <SwedBear> What does 'optimized for and played best on' really mean? I think a lot would like to argue that they play great on competitor hardware to
< NV_Bill> The long and the short of it is that developers in the program are using NVIDIA to design, develop, and test their products...
< NV_Bill> If a player wants to play the game pixel for pixel the way that the game was created, you can do that using NVIDIA gpus.
< NV_Bill> It was born out of the fact that most developers and publishers use NVIDIA as their "reference standard" for hardware and driver compatibility.

4 . <Scott> To Mr. RehBock: Can we expect significant performance and quality enhancements in terms of AA and AF in the upcoming NV products? ( e.g NV35 )
<NV_Bill> Absolutely; the AA and AF enhancements were a key consideration in the overall design of the GF FX family.

5. <SwedBear> With DX8.1 NVIDIA's cards definitely was the developers choice. Are you not worried that ATI will be the choice of developers for DX9 simply because thier cards have been out a long time?
< NV Bill>It was important that DX9 didn't really hit until November, so there isn't so much of a "head start" as one might think...
< NV_Bill> We actually had working DX9 drivers and our shader emulator working on Ti4600 mid-last year when we started talking about Cg...
< NV_Bill> so a lot of the earliest shader work was done on our drivers anyway.
< NV_Bill> The full 32-bit per component precision has been important for those doing university work and such, so it has been quickly adopted as the reference standard for writing high quality shaders.

6. <SwedBear> Since we are on the subject of CG. how well does the integration of Cg with the developers work?
< NV_Bill> Both HLSL and Cg have been key to seeing developer adoption of new technology faster than we've ever seen before...
< NV_Bill> I think we'll see a surprising number of titles this year already moved over to DX9 and High Level Shading Language...
< NV_Bill> that will provide a fantastic experience for gamers.

7. <SwedBear> Got any titles [Smile] ?
< NV_Bill> Tomb Raider, Gun Metal, Planetside, STALKER, to name a few.

8. <SwedBear> Can you give an estimate on how many developers are using Cg now....
< NV_Bill> Cg in and of itself isn't really important for the consumer as much as how many titles will take advantage of the next generation of cinematic shading.
<NV_Bill> Frankly, from my group's standpoint, we just want to make sure that gamers can experience cinematic effects in gaming and that titles are visually differentated from what they've been in the past.

9. <SwedBear> How has the developing community responded to the delay of the NV30? ATI has had DX9 cards out for over 6 months and NVIDIA is yet to release a DX9 card.
< NV_Bill> Our focus has not been solely on the high-end part, but making sure that the entire GeForce FX family was executed properly...
< NV_Bill> For the sake of the PC gaming marketing, I feel that it's crucial this time to have the entire top-to-bottom DX solution covered, which we've accomplished with the 5200, 5600, and 5800 as a family.

10. <SwedBear> Do you expect DX9 games to get a breakthrough under 2003 or will it take until 2004 before we see more than 1 or 2 true DX9 games?
< NV_Bill> I think that we'll see a surprising number of titles at E3, and the hotest titles this holiday season will take advantage of DX9.

11. SwedBear> Given the lack of titles that fully utilize the capabilities of the FX, has NVIDIA considered funding the development of a showcase game, or 'killer app'
< SwedBear> Or do you consider Doom3 to be that app?
< NV_Bill> .) Doom3 is certainly a killer app, but there are others that I'm excited about also; although I shouldn't announce products for our partners. .)
< SwedBear> Hehe, we won't tell anyone [Wink] .
< NV_Bill> You'll see a lot of these at E3.

12. <SwedBear> Ok, back to a developer question: How do NVIDIA work with developers? In what stage of development of a new chip does the developers get their hands on the new hardware? are the special features of a chip/sdk available to the developers before the chips are out (do they have kind of previews to include features of future chips in their software?)
< NV_Bill> We stay in constant with our developers and they are a contstant source of great ideas as to what we should be doing next...
< NV_Bill> Part of our success has been that we listen closely to developers and we are great at implementing what they'd like to have rather than coming up with our idea of what should be great next and making them use it.
< NV_Bill> That being the case, they sort of know what's coming before we do :-)

13. <SwedBear> it's quite easy to get the gamers (me included) to drop their jaw with new features. but how cold blooded are developers when you show them new features?
< NV_Bill> Most jaws dropped when we showed Dawn for the first time...

14. <Scott> On that Dawn Point, What did they saw when they saw 4 Dawns at once?
< NV_Bill> The more, the merrier.
< NV_Bill> The great thing for gamers, is that because the difference that cinematic shading provides is so night and day,
< NV_Bill> we've had more developers wanting to roll the tech into their games this time than ever before.
< SwedBear> And is there a naked mode of Dawn ..... [Wink] . Ok, I won't ask that questions [Smile]
< SwedBear> I can't even run the demo ..
< Scott> I can, Bill Send the naked on over [Smile]

15. SwedBear> I got a question regarding what you need to do to get a job with you guys?
< NV_Bill> We are always looking for world-class talent. Please feel free to take a look at the listings on NVIDIA.COM

16. <SwedBear> Let's say I'm a new independent little company that has started to work on a new game. What kind of help can such a group get from NVIDIA?
< NV_Bill> Please contact us; we love to work with new talent. STALKER is a great example of how we reach out to new talent and try to help them...
< NV_Bill> I think that we are going to see a new generation of storytelling emerge in the coming years because the technology finally can produce imagery that appeals to the masses...

16A. <Scott> Has Stalker found a Publisher yet.
< NV_Bill> I believe they have, but it has not been announced.

17. <SwedBear> Seeing Nvidia's logo splashed across the intro of games is the thin end of the wedge as far as advertising in games goes. How far will this trend be taken? Will Nvidia logos start popping up as textures at key points in games? How do you expect end-user response to be positive in an era when everyone is sick of seeing advertising everywhere on anything?
<NV_Bill> I don't see the logo as an advertisment as much as a statement of the developer's intention as to what would be best to run the game on...
<NV_Bill> When I came up with the idea, the Dolby marquees and THX marquee is what I had in mind; that's why we encourage developers to take the models and "personalize" them.
<NV_Bill> In general, though, I think that we will be seeing more things like product placement IN games as time goes on. It's been common in sports titles for a while, and we'll see more of it in other games.

18.<SwedBear> it more a "we need that feature" from the developers, or a "guys we have something new" from nvidias side? and as most developers stick directly with api's like direct x, on which levels does the collaboration concentrate (special features for nvidia only)?
< NV_Bill> It's far more "NVIDIA, we could really use this feature." and NVIDIA looking at the problems that are trying to be solved and coming up with better hardware to solve them.
< NV_Bill> I think that we collaborate incredibly well with the developers and the gamer really benefits from it.

19.<SwedBear> Ok, since I get completely bombarded regarding this: Can you give any info about the upcoming Detonator 50 drivers? …… People are really missing newer WHQL drivers from NVIDIA
<NV_Bill> Good timing; I'm happy to say that we are planning on a driver release later this week.

20. Gene> Is NVIDIA's significant market share a cause or effect of the hands on approach with developers? mix of both?
<NV_Bill> Being a content-focused kind of guy, my belief is that our success is largely due to the great games that our partners create. If it wasn't for compelling content, we'd be making doorstops.

21. <Gene> Is NVIDIA involved in the OpenGL consortium. OpenGL2.0 development?
<NV_Bill> Yes, we are very involved in OpenGL. When OpenGL happens, as always, you will be able to count on the best OpenGL support from NVIDIA.

22. What do you think of Microsoft pulling out of the OpenGL ARB? Does that in any way change NVIDIA's commitment to OpenGL?
NV_Bill> It doesn't really change our position. As long as our users need DirectX and OpenGL, we'll have the best support possible for both.

23. <Topaz> Are any developers besides id using OpenGL 2.0 yet?
NV_Bill> There are many that are looking, either becuase they've used id engines in the past, or out of the interest in staying up to date.

24. <SwedBear> Why doesn't NVIDIa include a good list of fixes when they release new Detonators?
NV_Bill> The biggest thing that usually happens with an NVIDIA driver release is feature implementation or performance increases; I'm not that involved in the driver release process, so I don't know the detailed history.

25. <Topaz> From sega: Do you think that 3dMark03 accurately portrays the FX Ultra's capabitlities?
<NV_Bill> No, I really don't. I think that the experience that a gamer has when playing a game is the best judge.

26. <SwedBear> Will new Linux drivers for FreeBSD 5.x be available soon? people seem very happy with NVIDIA's Linux support …. Sorry. A bit tired. I mean FreeBSD and new Linux drivers
<NV_Bill> Linux support is very important to us; we were showing the Gentoo Linux LiveCD UT2003 demo in our booth at GDC...

27. <Topaz> From MissingLynx: Are you working on an accurate way to capture screen shots with AA on the FX boards?
<NV_Bill> Yes, we are.

28. We have heard a lot of talk about an Anisotropic-filtering bug with the Geforce 4 cards, particularly while using Direct3d
For example with ut2k3 one user got 116fps with no Anisotropic but with only 2x Aniso his frame rate went down to 69fps. Almost 1/2 the speed (this also shows up in 3dmark2k1se) BUT we also tried Nascar 2002 and got 85fps with no AA and no Aniso. When we tried it with 2x aniso we got 75fps.
Is there something a game developer has to do to avoid the major speed drop off with a Geforce 4 or is it a driver/hardware issue?
<NV_Bill> The known aniso issues have been addressed in GeForce FX

28A . <CrashMaster> so its a hardware issue?
< NV_Bill> It's a general efficiency issue that was best addressed by hardware tweaking. You're at the edge of my familiarity with this issue, btw :-)

29. <Topaz> From sega: Is it at all likely that nVidia will ever come out with a video card with a TV tuner like ATI's Radeon All in One?
<NV_Bill> I'd rather not discuss future product plan specifics, but I can say that I'm pretty happy with Personal Cinema as it stands today, and Media Center PC's have been fantastic, regardless of the tuner used today.

30. <SwedBear> <the_stick> Q: With which genre of games would you recommened to use CG Effects? FPS , RPG , Flight Sim ?
<NV_Bill> All of the above; you will see great Cinematic Shaders used in all of these genres.

31. <SwedBear> Do you have any comments about Futuremarks decision to withdraw all the results done with several of your leaked driver revisions?
<NV_Bill> I really don't have a comment on that.

32. <SwedBear> A new benchmark called Aquamark 3 has been announced. Has NVIDIA had any contacts with this company?
<NV_Bill> We've worked with the people at Massive pre-original Aquanox

33. <Topaz> Will we be seeing higher order FSAA modes like 16x enabled in future drivers?
NV_Bill> I'll ask our Driver Product Manager if he can do a chat next week :-) I'm sorry, I don't really have the roll-out plan details handy.

34. <SwedBear> Togehter with the driver question this one is very popular: any info about the NV35 [Smile] ?
<NV_Bill> Yes, four Dawns are better than one ;-)
<NV_Bill> You can expect to hear a lot about NV35 late this spring.

36. <SwedBear> Ok, I know you can't say more. However - when can we really see FX's in the retain stores? <SwedBear> I know the developers would like us all to have FX's (and that other companies DX9 products [Wink]
<NV_Bill> The entire line will be in full swing at retail in April.

<NV_Bill> Time for a couple more.

35. <Gene> Does the short product cycle impact your end of the business much?
<NV_Bill> It's fun to keep up with, especially compared to the cycle of consoles.

36. <SwedBear> A followup question to your NV35 answer: Was those dawns 4 standard model or ultra model Dawns?
NV_Bill> I don't know; I'd have to ask the demo group guys.

37. <SwedBear> Volt question: What does CG actually offer to developers? Both DirectX 9 and OGL 2.0 have built in high-level shader instructions which can produce cinematic effects.
<NV_Bill> The developers that I talk to say that the best thing about Cg is the write-once run everywhere aspect.
NV_Bill> We love HLSL and as soon as OGL2 really exists, we'll have support for that. Under the hood, it's not all that different...
NV_Bill> our value-add is making sure that developers have the ability to choose for themselves and use what's best for them.

38. <SwedBear> Some final questions. What games are YOU looking forward to this year? You get much beta's to play with in the office?
<NV_Bill> Tron 2.0 will be great; Doom3, and Flight Simulator 9 (I've been an FS fan sine my early Atari days :-) There are others that I can't talk about - yet ;-)

* SwedBear says - I am saving all driver related questions and we might either have a chat with driver guys or maybe at least send them over to them.

39. blzburn> can u ask if developers have expressed concern towards Nvidia for the lack of a 256-bit memory bus on the GF FX?
NV_Bill> No, the clock speeds have more than made up for it. DDR2 has been very good for us.

40. <SwedBear> Half Life 2 was mentioned in a conference call. Any info about that?
<NV_Bill> No, we've got so many products, it's frankly easy to get tripped up with Tron 2, Doom 3, and we still play Half-Life around the office a lot. Dan Vivoli, or VP of Marketing is a FPS maniac and he and Jensen are constanly talking about all of our partner titles.

[20:29] <SwedBear> Ok guys. That's all the time Bill can spare for us (1 1/2 hour goes fast!)
[20:29] <SwedBear> Got any closing comments for us Bill?
[20:29] <SwedBear> A huge thanks for taking the time!
 
Gereageerd door LilWiz op :
 
Rage3D Tweak v3.8c Released:

Rage3D have updated their tweak tool again. Here's what's new:

I've updated Rage3D Tweak and v3.8c now supports Radeon 9600 series cards. That is pretty much the only significant update from v3.8c, but there will be some larger updates coming out in the near future.


- Added Force Pixel Shader Version for DirectX
- Added Force Vertex Shader Version for DirectX Note: You cannot force a higher shader version than your hardware actually supports. These tweaks are for forcing lower shader versions than your card supports. ex: There is no way that PS 2.0 will work on your Radeon DDR, I'm sorry.
- Some minor bug fixes
- 3.8b update: Added support for R350 based cards, others to come soon
- 3.8b update: Completely rewritten overclocking libraries
- 3.8c update: Added 9600 support

download
 
Gereageerd door Budha op :
 
Ik ben benieuwd wat een nieuwe versie (4) ons zou kunnen brengen. Meer support en extra tweaks gaat niet genoeg zijn.

Ik wil graag een goed profile systeem waarmee gamers op een eenvoudige wijze hun optimale settings voor games kunnen uitwisselen.
 
Gereageerd door LPChip op :
 
ik weet niet of de GeForce het heeft, maar de ATI heeft het standaard in de drivers zitten. Bij het icoon in de taakbalk dat je er bij krijgt, kun je configuraties kiezen. Dit gaat verder dan alleen DirectX settings enzo. Er is support voor het aan en uit zetten van 2 monitoren en ga zo maar door... (ook natuurlijk de bekende quickres als je met links erop klikt. Deze functie is echter alleen aanwezig in de latere releases van de control app)
 
Gereageerd door NiMS op :
 
Ge-force heeft dit niet (niet actief gezocht) maar ik gebruik het ook eigenlijk nooit. Ik heb namelijk nog niet meegemaakt dat een recent spel het het bij mij niet trekt [Big Grin] .
 
Gereageerd door LilWiz op :
 
ATI Catalyst 3.3 Released Early By 3rd Party OEM

The long awaited Catalyst 3.3 driver suite has been released earlier by a large OEM partner of ATI, which leaves the conclusion that the official generic drivers will see the light of day this week. The high anticipation results from ATI's unofficial announcement that the driver will include the R350 rendering path for R300 hardware, which should result in an overall performance increase of ~5%. Here is the low down on the release.

OS: Windows XP Only
Version: 6.14.10.6334; Control Panel included
Supports: 9700TX/9700Pro/9800Pro
Language: English
WHQL Certificate: Yes
Date stamp: 03/23/2003
Update: There was an error in our local mirror file. Please download again directly from Dell. The link is fixed and includes all driver files. Sorry for the inconvenience.


--------------------------------------------------------------------------------

[Version]
Signature="$Windows NT$"
Provider=%ATI%
ClassGUID={4D36E968-E325-11CE-BFC1-08002BE10318}
Class=Display
DriverVer=03/23/2003, 6.14.10.6334

[ATI.Mfg]

"128 DDR ATI Radeon 9700 Pro w/TV-Out" = ati2mtag_R300, PCIVEN_1002&DEV_4E44&SUBSYS_10021002

"128 DDR ATI Radeon 9700 Pro w/TV-Out Sec" = ati2mtag_R300, PCIVEN_1002&DEV_4E64&SUBSYS_10031002

"128 DDR ATI Radeon 9700 TX w/TV-Out" = ati2mtag_R300, PCIVEN_1002&DEV_4E45&SUBSYS_30021002

"128 DDR ATI Radeon 9700 TX w/TV-Out Sec" = ati2mtag_R300, PCIVEN_1002&DEV_4E65&SUBSYS_30031002

"128 DDR ATI Radeon 9800" = ati2mtag_R350, PCIVEN_1002&DEV_4E48&SUBSYS_30021002

"128 DDR ATI Radeon 9800 Pro" = ati2mtag_R350, PCIVEN_1002&DEV_4E48&SUBSYS_10021002

"128 DDR ATI Radeon 9800 Pro Sec" = ati2mtag_R350, PCIVEN_1002&DEV_4E68&SUBSYS_10031002

"128 DDR ATI Radeon 9800 Sec" = ati2mtag_R350, PCIVEN_1002&DEV_4E68&SUBSYS_30031002


--------------------------------------------------------------------------------


Please note that we have not tested this driver on generic ATI hardware. We can not guarantee that you will be able to install this driver on your system. Furthermore this is no leak! It is an OEM release. There are no legal concerns about this software.

download

OS: Windows XP Only
Version: 6.14.10.6334; Control Panel included
Supports: 9700TX/9700Pro/9800Pro
Language: English
WHQL Certificate: Yes
Date stamp: 03/23/2003
Released By: D***

Author: ATI
Version: 6.14.6334 Filesize: 10.21 MB
 
Gereageerd door NiMS op :
 
Alleen maar XP? Onderteunt ATI nu al geen oudere platformen meer?
 
Gereageerd door LPChip op :
 
quote:
Origineel van NiMS:
Alleen maar XP? Onderteunt ATI nu al geen oudere platformen meer?

jawel.. alleen deze drivers zijn apart gemaakt voor XP. op de website van ATI kun je via support en download drivers gewoon de drivers voor een andere OS krijgen.
 
Gereageerd door LilWiz op :
 
coreectie LPChip >> Deze drivers zij door DELL released en dus nog onofficieel...over 2 a 3 weken komt de officiele van ATI zelf...ik demnk dat DELL ff stoer wilde zijn dat ze hem al hebbe enzo [Wink]
 
Gereageerd door LilWiz op :
 
Next ATI Catalyst Driver Set - Version 3.4

As you may know ATI employees are monitoring some forums on 'specialized' ATI fan websites such as Rage3D. 'Catalayst Maker' a.k.a T. Makedon, has revealed information that the expected Catalyst 3.3 has been cancelled.
Instead we are looking forward now to a release of Catalyst 3.4 in mid May:

These drivers are currenly in the hands of our beta testers and going through the final run through. If all goes well you guys will get them in the time frame I mentioned above and you will be very happy with them. They will have performance boosts across the boards, some bug fixes, some new features, and of course the best image quality in the business!
 
Gereageerd door LilWiz op :
 
correctie ze zijn al uit.

Nvidia today will release the Detonator FX unified drivers for the company’s award-winning line of desktop, mobile, and workstation graphics processing units (GPUs). The Nvidia Detonator FX is based on the company’s world-renowned Unified Driver Architecture (UDA) - the industry’s only true binary-compatible software architecture. This architecture is built to ensure software compatibility and stability, enabling the industry’s most reliable graphics platform.

The Detonator FX drivers deliver significant performance increases and improved image quality, and provide a robust suite of software applications designed to extend and enhance the visual computing experience. Detonator FX provides up to a 30% increase in 3D graphics performance in real-world gaming benchmarks, and works with the entire line of Nvidia GPUs - from the brand new GeForce FX GPUs, all the way back to the five-year-old TNT GPUs.
"Nvidia’s software advantage is the key driver of customer and developer loyalty," stated Dan Vivoli, executive vice president of marketing at Nvidia. "The GeForce FX series of GPUs has set the bar for performance, quality, and features, and with the new Detonator FX we are giving our customers a way to get even more performance and features from their existing graphics cards by simply downloading software from our Web site."

Along with the increase in rendering performance, Detonator FX delivers improved anisotropic filtering, taking Nvidia GPUs to new and unmatched levels of image quality. Based on feedback received from industry pundits, Nvidia’s driver software algorithms deliver crisper, sharper textures, and more vibrant pictures.

The NVIDIA Detonator FX drivers are free of charge, and available for download today at www.nvidia.com/drivers.


44.03 is WHQL Certified for the GeForce FX family of GPUs under Windows 2000 and XP.


download 44.03 FX

[ 14.05.2003, 22:30: Bericht ge-edit door: LilWiz ]
 
Gereageerd door NiMS op :
 
maar dat is toch niet de 50.x serie?
 
Gereageerd door LilWiz op :
 
quote:
Origineel van NiMS:
maar dat is toch niet de 50.x serie?

ja er is er wel een te downloaden maar die is nog alleen maar voor 64 bits CPU's
Ik verwacht dat er binnenkort een 50.x komt voor alle CPU's
 
Gereageerd door NiMS op :
 
ok bedankt, want daar wacht ik eigenlijk wel op [Smile]
 
Gereageerd door LilWiz op :
 
ik heb gehoord dat er vanaaf/morgen misschien ATI Radeon 3.4 uitkwam...dus Budha zet je schrap [Wink]

"CATALYST 3.4 will go live some time tomorrow and will include updates to three of the four CATALYST components. First and foremost we will update the driver to version 7.88 (with some cool performance boosts, and other new features), we will update multimedia center to version 8.5 (with a brand new user interface option), and we will update the Remote Wonder software (used in conjunction with the remote control we sell). Make sure all the Rage3D community checks out our web page tomorrow throughout the day and as usual I will post in the threads here the second the link is live."

Whehehe

[ 15.05.2003, 20:37: Bericht ge-edit door: LilWiz ]
 
Gereageerd door LilWiz op :
 
En uit zijn ze de Radeon 3.4 Drivers

driver radeon 3.4


control panel 3.4

Enjoy!!!!!!!!
(thx 2 SUPR3M3)
 
Gereageerd door SUPR3M3 op :
 
Graag Gedaan [Wink]

Leuk hoor in die bizniz zitten.. [Big Grin]
 
Gereageerd door SUPR3M3 op :
 
Wat ik weet is.. dat ze snel werken aan de nieuwe ATI drivers..

en dat 50.xx drivers wel bestaan en aan gewerkt word!

Er komt in Juli weer een nieuwe ATI Kaart uit.. R360 en (budget kaart) RV360.. die moet de GeForce FX 5900 Ultra verslaan!! als die wel ECHT sneller is dan de ATI Radeon 9800 Pro

Er zijn nog veel andere dingen.. maar ja.. mag nie in problemen raken [Wink]
 
Gereageerd door NiMS op :
 
Werk je voor ATI ofzo?
 
Gereageerd door Budha op :
 
SUPR3M3 is da man!!

* doet dansje *


Bedankt voor de tip LilWiz. Ik had het nog niet verteld, maar inmiddels heb ik een Club3D Ati Radeon 9700 gekocht [Big Grin]

Wat een performance!Ik heb nog geen spel gezien dat niet briljant draait. Ik was duidelijk niet zoveel gewend want dit is andere koek.
 
Gereageerd door LilWiz op :
 
wheeh...nims hij is gwoon poster van w2s en daar haal ik veel nieiws vandaan...dus ja eigenlijk post ik nieuws dooe weer...e budha ik ben hier op het forum de newsposter denk ik wel...ik zal je op de hoogte houde van Radeon driver..ik heb ook gehoord dat we kabel aaschaffe dus ik kan denk ik aan alles komen [Big Grin]
 
Gereageerd door NiMS op :
 
quote:
Origineel van LilWiz:
wheeh...nims hij is gwoon poster van w2s en daar haal ik veel nieiws vandaan...dus ja eigenlijk post ik nieuws dooe weer...e budha ik ben hier op het forum de newsposter denk ik wel...ik zal je op de hoogte houde van Radeon driver..ik heb ook gehoord dat we kabel aaschaffe dus ik kan denk ik aan alles komen [Big Grin]

he, als er iemand hier de nieuwsposter is dan ben ik het wel he [Wink]
 
Gereageerd door LilWiz op :
 
hmm...jij bent hier de krant NiMS en ik de software/hardware gedoe (al loop ik nu ff flink achter..heb MSN 6 al gemist)
 
Gereageerd door NiMS op :
 
quote:
Origineel van LilWiz:
hmm...jij bent hier de krant NiMS en ik de software/hardware gedoe (al loop ik nu ff flink achter..heb MSN 6 al gemist)

Vooruit dan maar [Wink]
 
Gereageerd door LilWiz op :
 
XP/2000 Refresh Rate Bug Fix - ATI (Updated 3.4)

Here's a XP/2000 Refresh Rate Bug Fix for ATI's Catalyst 3.4 drivers posted by BigMak at Futuremark's forum that can be applied without 3rd party utilities! Here's a byte.

Ok guys from my experience I have been able to defeat the XP/2000 refresh rate bug with only the ATI drivers. Note that this is the bug that fools you in thinking that in windows your refresh rate is 75/85/90+ which it is, but when you launch a D3D game its defaults back to 60. You dont need refreshlock or another 3rd party utility like powerstrip to do this:


- Make sure you have the correct driver for your monitor. Most monitors are listed in the Windows 2000/XP list, or can be easily download via .inf file from the web site.


- Set a fairly decent Windows refresh rate, 85 or higher should do it, via the "monitor" tab in advanced display properties. Apply the settings and click ok.

XP/2000 Refresh Rate Bug Fix - ATI (Updated 3.4)
 
Gereageerd door LilWiz op :
 
Detonator 50.08a is uit...maar ik post hem niet ivm de volgende zaken:
1. Hij is alleen nog voor 64 bits CPU's
2. Hij is niet officieel door Nvidia released
3. Ik wil geen Nvidia rechter hier hebbe, zoals als Warp2search laatst had, omdat ze niet officieel zijn.
 
Gereageerd door LilWiz op :
 
Nieuwe ATI Radeon Drivers:

ATI Catalyst 3.5 Released

This unified driver has been further enhanced to provide the highest level of power, performance, and reliability. The ATI Catalyst software suite is the ultimate in performance and stability. This maintenance release focuses on resolving known issues with the Catalyst software suite.

Download | Win2K/XP 6.14.10.6360
Download | Control Panel 6.14.10.5014

Speciaal voor Budha
Performance Improvements

As with most Catalyst releases, the performance has increased in numerous situations. Here are some examples observed in Catalyst version 3.5.

Improvements in the ATI OpenGL drivers have experienced performance gains such as:

GL Excess performance improves 12-14% on the RADEON™ 9700 PRO and 9800 PRO. Modest benefits are noticed on our other graphic products as well.
Unigraphics performance (ViewPerf Ugs-03) improves 27% on the RADEON™ 9800 PRO, 52% on the RADEON™ 9700 PRO, and 79% on the RADEON™ 9500 PRO.
Data Explorer performance (ViewPerf DV-0 improves 9% on RADEON™ 9800 PRO, and the RADEON™9700 PRO. The RADEON™ 9500 PRO improves by 14.5%.


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Resolved Game Issues


The system is not responding when playing Quake II with the OpenGL option set to default, and the video mode set to 1024x768 is now resolved.
Setting the display resolution to 1027x768 and running the Unreal Tournament 2003 benchmark with Anti-Aliasing enabled, no longer results in the system rebooting.
The system rebooting when attempting to start a new game of Ballistic Forces is now resolved.
Enabling Direct3D as the rendering device and setting the display resolution to 1600x1200 in the game Descent 3 no longer results in the game failing to play.
The shadow flickering beneath the car when choosing Quick Race in Nascar Racing 2003 is now resolved.
Setting the display resolution to 1024x768 32bpp and enabling OpenGL no longer results in the ground being discolored in the game IL2 Forgotten Battles.
Connecting a secondary display and enabling extended desktop, followed by running Soldier of Fortune 2 no longer results in a flickering display.
The game Unreal Tournament 2003 no longer hangs when loading the CTF-December level.
The game Unreal Tournament 2003 no longer displays corruption when Anti-Alasing is enabled.
Setting the display options to 1600x1200 32bpp in the Hot Wheels Velocity X game no longer results in the menu screen not being displayed.
Display corruption is no longer noticed when playing the game Earth 2150 and the game resolution is set to 1024x768.
Playing the game Nascar Racing 2003 in OpenGL mode no longer results in the display going black.
Exiting the game Age of Empires II no longer results in display not being restored properly.
Playing the game Serious Sam 2 with the display resolution set to 1024x768 32bpp no longer results in the wrong OpenGL renderer being listed when setting the graphics to OpenGL.
The game A Tale in the Desert no longer pauses during game play and no longer causes the system to randomly stop responding.
Enabling Pixel Shaders in the game Asheron's Call 2 no longer results in display corruption appearing as the game is played.
Playing the game Project IGI2: Covert Strike with a RADEON 9700 series card installed in the system results in the ground terrain disappearing and re-appearing as the character is moved.


--------------------------------------------------------------------------------

Resolved Benchmark Issues

This section provides information on Benchmark issues that have been resolved in the latest release of Catalyst.


The system no longer stops responding when running 3ds max 2001.
The 3DMark2003 shader optimizations found in previous Catalyst releases have been removed.


--------------------------------------------------------------------------------

Resolved Software Application Issues

This section provides information on application issues that have been resolved in the latest release of Catalyst.


Increased CPU performance is now noticed when enabling the use accelerated post processing in the DivX player.
Running Maya or SoftImage no longer results in the overly front and backbuffers not being cleared at allocation time.
Dragging the WinDVD player to the extended desktop when playing a DVD no longer results in a system hang.
Running certain OpenGL application under Windows XP with a RADEON 7200 series card installed no longer results in display corruption.
Running the Windows Movie Maker program no longer results in the display corruption appearing on the preview screen.


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Resolved Catalyst Driver Issues

This section provides information on Catalyst driver issues that have been resolved in this latest release.


Running the ATI Tranquility screen saver found at http://www.driverheaven.net, on an ATI RADEON 9000 series card, no longer results in the system not responding under Windows XP.
When installing the EAZYLOOK TV upgrade the installer now upgrades the Watch TV scheduled event property in the registry correctly.
Playing a DVD with TheaterMode enabled no longer results in the display not being maximized on the secondary LCD.
Enabling or disabling the extended desktop when the Media player is running no longer results in the system not responding.
Previewing the 3D Pipes screen saver with latest video driver installed no longer results in a slow start and exit of the screen saver.
The monitor shutting down when booting to the Windows XP Service Pack 1 desktop when a RADEON 9000 Pro is installed in the system is now resolved.
The display resolution is now correct on the first startup after the display driver install.
Playing an AVI no longer results in a screen delay. This issue was known to occur under Windows 2000 with the RADEON 9600 series card installed.
Enabling or disabling the extended desktop when the Media Player is running no longer results in the system not responding.
The OpenGL hardware overlay is now working correctly in panning mode.
The memory size on the RADEON 9800 SE not being reported accurately is now resolved.
Windows 2000 no longer detects the secondary CRT display adapter as the primary display adapter.
The HDTV icon is no longer displayed when Disable Component Output Support is selected.
The information tab found in the advanced display properties for the secondary monitor now provides information on the driver version installed.
The Bios information is no longer listed incorrectly on the Adapter Information.

[ 24.06.2003, 00:10: Bericht ge-edit door: LilWiz ]
 
Gereageerd door LilWiz op :
 
Speciaal voor onze ATI vrienden hier op het forum:

Official ATI Catalyst 3.6 Out

These release notes provide information on the latest posting of ATI's industry leading software suite, Catalyst. This particular posting updates the ATI Display Driver to version 7.91. This unified driver has been further enhanced to provide the highest level of power, performance, and reliability. This maintenance release focuses on stability fixes and as such, there are no display driver performance improvements with this release of Catalyst.

The Catalyst software suite 3.6 contains the following:

Radeon display driver 7.91
Multimedia Center 8.5
HydraVision 3.21
Remote Wonder 1.5


--------------------------------------------------------------------------------

The Catalyst software suite is designed to support the following ATI desktop product family:


RADEON™ 9800 series
RADEON™ 9700 series
RADEON™ 9600 series
RADEON™ 9500 series
RADEON™ 9200 series
RADEON™ 9100 series
RADEON™ 9000 series
RADEON™ 8500 series
RADEON™ 7500 series
RADEON™ 7200 series
RADEON™ 7000 series
Note: All-in-Wonder products are supported as well.


--------------------------------------------------------------------------------
New Features: Force TV Detection
Some TV sets may use non-standard inputs resulting in the TV enable button continuing to stay grayed out in the ATI Displays tab. This issue is address by a Troubleshoot button that is now available. This button allows the user to force detection of their TV. However, features that rely on automatic detection of the TV will not be supported on the TV display. TV detection will also need to be re-enabled each time the system is restarted.


Resolved Game Issues:

This section provides information on game issues that have been resolved in the latest release of Catalyst.


Switching to the program Second Life using the ALT-Tab command no longer results in the system not responding or looping indefinitely.
Running the demo game Lord of the Realms 3 under Windows XP with a RADEON 9000 series card installed no longer results in the system not responding when a 3 stage effect is used.
The game Unreal Tournament 2003 no longer hangs when loading the CTF-December level.
The geometry flashing throughout the background of Second Life is now resolved.
Flickering and display corruption in the game Neverwinter Nights is now resolved.


--------------------------------------------------------------------------------

Resolved Benchmark Issues:

This section provides information on Benchmark issues that have been resolved in the latest release of Catalyst.


Running ViewPerf 6.1.2 under Windows ME with any RADEON™ family product installed no longer results in the application not being able to render an image.


--------------------------------------------------------------------------------

Resolved Software Application Issues:

This section provides information on application issues that have been resolved in the latest release of Catalyst.


Objects are now generated and the VP is no longer gray when running 3ds max in D3D mode.
Loss of focus when switching between different layers in Studio Tool 10.1 is now resolved.
Full Screen Anti-Aliasing no longer causes corrupt geometry in model viewer program.
Overlay no longer disappears when moving the mouse around in panning mode on the secondary display adapter in the application Overfly.


--------------------------------------------------------------------------------

Resolved CATALYST™ Driver Issues:

This section provides information on Catalyst driver issues that have been resolved in the latest release of Catalyst.


Multimedia mode scaling and positioning issues have now been resolved when using TV out.
Display corruption noticed on the ATI Demo Rachel running under Windows XP is now resolved.
The lighting and triangle culling on the 3D pipes screensaver no longer is incorrect when using a RADEON™ 7000 series card under Windows 2000.
Significant CPU usage is no longer noticed when Hardware Overlay Alpha Deblocking is in use.
Enabling Overlay Theater Mode and playing an HDTV source through the ATI File Player, no longer results in the system rebooting.
The TV can now be disabled using the Troubleshoot button in the ATI displays tab.
Connecting a secondary DFP and attempting to enable extended desktop mode no longer now results in the secondary display device becoming active.
Setting an LCD as the primary display, and a CRT as the secondary display followed by enabling Overlay Theater Mode, no longer results in display corruption when preview the screen saver on the secondary display.
Enabling extended desktop at certain resolutions and colour depths no longer results in display corruption on the secondary controller.
Installing a RADEON™ 9600 series card in a motherboard supporting AGP 8X no longer results in some 3D applications failing to respond.


--------------------------------------------------------------------------------

Known Issues:

The following section provides a brief description of known issues associated with the latest version of Catalyst.


When updating to future Catalyst releases your current color control panel profiles will be lost. This will be fixed in an upcoming Catalyst release.
Running the 3D Pipes screen saver for an extended period of time (24 hours or longer), produces an error message indicating that the virtual memory is not enough.
Setting the Landscape details to Perfect in the game IL2 Stumovik Forgotten Battles results in the system not responding during the track playback.
Running MS Links 2003 with Anisotropic filtering and Anti-Aliasing enabled results in vertical and horizontal lines being displayed within the game. This issue is known to occur under Windows XP with a RADEON™ 9700 series card installed. This will be fixed in an upcoming Catalyst release.
Enabling Anit-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault. This will be fixed in an upcoming Catalyst release.


--------------------------------------------------------------------------------

Downloads:


Windows XP Driver version: 6.14.10.6368 - Control Panel version: 6.14.10.5021
Windows ME (98) Driver version: 4.14.01.9113 - Control Panel version: 6.14.10.5021

download ATI 3.6
 
Gereageerd door Budha op :
 
Cool, dan kan ik tenminste weer verder met UT2003 [Smile]
 


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